8/4/2023 0 Comments Speed up quake 4 multiplayer![]() Meanwhile, the interior areas housed the heavier weapons and scattered rows of armor shards (which, just like in Quake III, provide you with a small armor bonus when picked up). ![]() The courtyard housed a few lower-power weapons, such as the shotgun, as well as heavier suits of body armor. The map itself, much like Q3DM12, featured an open courtyard surrounded by enclosed indoor hallways. You can also expect to see the return of your favorite deathmatch tricks, such as rocket jumping, grenade jumping, and strafe jumping (also known as "bunny hopping"). ![]() Yes, there are vertical jump pads (that glow an obvious red color), horizontal jump pads (that have animated arrows that indicate their direction), and, yes, there are teleporters (that appear on the map as glowing green portals). The map seemed to feature just about every one of Quake 4's weapons, including the machine gun (a much more powerful version of the Quake III default weapon), the shotgun (which seemed much more like Doom III's kick-heavy shotgun than Quake III's faster-firing weapon), the grenade launcher (which, thankfully, seems closer to the Quake I grenade launcher as it spits out flechettes with good forward momentum rather than the floating-projectile-tossing Quake III version), the rocket launcher (which is also much faster and harder-hitting than the Quake III version, though it's still not quite as insanely fast as the Quake I version), the nailgun (which seems to fire a bit more slowly than the Quake II version), the hyperblaster (a souped-up version of the Quake III plasma rifle with a slightly higher rate of fire but apparently little to no "splash damage" with each discharge), and the lightning gun and railgun (both of which seem to handle pretty similarly to their Quake III counterparts).Įven though the game will be based on Quake II's setting and world, the actual layout of the map also recalled some of Quake III's best arcade-style gameplay. The texture work on both the rusted metals of the corridors and the uniforms on player models seems highly detailed, and despite that the game was pushing normal-mapped character models and whizzing sparks and gunfire every which way, the game seemed to run at an extremely fast and smooth frame rate (though to be fair, the game was running on an insanely high-end PC). In fact, the most cynical critic would have to admit that even if the gameplay seems very similar to that of Quake III's deathmatch, Quake 4 looks great. True to Quake 4's single-player game, the multiplayer map's decor was highly industrial and lined with wall-to-wall rusted metal, while the default player models were all human space marines. The map that was available for play was a very open-ended one that resembled nothing so much as a smaller version of the classic free-for-all map Q3DM12 (aka "The Dredwerkz"). Quake 4 deathmatch is proving to be just as fast and fun as that of Quake III.Īs far as we can tell, Quake 4's multiplayer does indeed go after the speed and feel of Quake III's multiplayer, and it seems to do a pretty good job of re-creating it. And id has decided to model the new game's multiplayer component after 1999's Quake III: Arena, a deathmatch-focused game that still enjoys a substantial fan following to this day. Since the single-player component of 1997's Quake II, which pitted players against an alien invasion, seemed the strongest, this setting is being revisited for Quake 4. The PC version of Quake 4 is playable in multiplayer form, and we got our hands on it to see how it's shaping up.Īs you may know from checking our previous coverage, id Software is attempting to create Quake 4 with what it considers to be the best parts of the Quake series so far. Quake is the long-running first-person shooter series from developer id Software and publisher Activision. GRAPEVINE, Texas-Quake 4 is here in Grapevine, Texas, at this year's QuakeCon conference, the official fan convention for all things pertaining to Quake and Doom.
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